INIT & CO.
A · GEOMETRY — shaded scene render
B · ENCODING — own base64 stream as glyph field
REF    SFERICKE-DISKY.GLB
SRC    Sfericke disky.glb.txt
GLYPHS 64-symbol base64 ramp, ink-sorted
DITHER BAYER-8 ORDERED / 1-BIT MONOTONE
MID-POINT DUALITY — ASSET 001
SPLIT X = 0.500
MODE  REALTIME
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SFERICKE DISKY — object as geometry // object as its own encoding